Voice Actor / Director
December 2019 – March 2020
Anamnesis is a slice-of-life walking simulator that takes the player on a journey of rediscovering memories from their life through the senses. Made by UEL students.
For this project, I was the Narrative Designer tasked with designing the story and storyboards, writing screenplays and scripts, and plotting out character interactions, and directing and voicing lines for the game. Most of these were new to me, so I had to do research to complete these tasks. I learned how to format and write a screenplay, and how to preserve one’s voice while recording for extended periods of time.
I go into more detail about the story in the video, skip to 2:50 to hear my thought process.